This guide makes use of several upgrades to the winery, but I will talk about those in the relevant sections below. Crushing grapes, pressing them, fermentation, aging and bottling all happen here. This is where the wine-making process occurs. Once you start producing chardonnay wine, you'll want to increase your storage space and even potentially buy the shop upgrade, but I don't wanna get too deep on the timing for that here. This is where your wine gets stored, along with housing operations such as your marketing department and tasting room. It's also where you'll find employees and other grapes, 2 key mechanics for later on into the game. This building houses most of the tractors and other pieces of machinery you'll be using later in the game. For the purpose of this guide we won't be buying anything in the warehouse or tool shed, but I'll briefly mention what each building does. You have the tool shed (top left), winery (top right) and warehouse (bottom right). Each one can be upgraded several times, costing more money per turn as you upgrade. You have 3 buildings to manage as part of your winery. Just pay attention to those 4 markers and you'll be fine. Most tasks will have different shapes, though plenty of them are shared. Some tasks, such as bottling, do not require any specific conditions. The shape (what shape it takes up on the grid), the days (how many turns for the task to complete), the conditions (what kind of weather conditions are required for the task to be completed), and the price (how much it costs to complete the task). We only care about 4 things on this card. Here, you can see an example of a card you'll see in game. Let's get into some more detail on the game and what you need to look out for. As you get more vineyards, more equipment and more things to manage this will become more difficult, but it is fairly easy to manage early game as long as you pay attention. So, just make sure you are managing space well and fitting in as many tasks at once as possible. Something like harvesting is a much more involved task and will take up the majority of your board in the early game. Actions such as weeding, crushing or bottling are relatively small. A bigger board means more time, which means you can fit on more tasks. Your cards represent tasks you can do, the board represents the amount of time you have to do those tasks. Hundred Days is, in essence, a card game. Before I get into the nitty gritty, I wanted to give a very simple rundown of the game and its mechanics.
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